Guest Post: New Eden's Highwayman


New Eden's Trade Lanes Have Given Rise to an Old\New Profession

It is a common misconception by many to view empire space, in particular high security space, as “Safe”. While CCP Games had put many restrictions in that part of space to allow newer and older players relative safety, the reality is many players have found ways around these features, exploiting game mechanics to generate content for themselves, as well as a tidy profit. One such enterprising individual is Opec, a member of Hoover Inc. Pandemic Legion [-10.0]. Opec has been running a one man shakedown operation for several weeks, targeting the traffic that passes between major trade hubs located in high security space. His methods vary but their aim is all the same: Get as much money from unsuspecting travelers. In order to do so, Opec employs several tools, some of which had been used by high security space pirates for years. The most common shakedown method is bumping. Simply put, using a ship with sufficient mass and speed, a player crashes into another player’s ships, causing no damage but sending the two flying in opposite directions. Due to EVE Online’s unique physics, such mechanic is used by skilled players to push freighters and haulers off gates and out of alignment. Unable to align or jump back, a bumped ship cannot enter warp and escape, thus left to the mercy of the bumper who would often exact a heavy toll from his victim. Once the ransom is paid, the hauler is allowed to resume his or hers original course.

The second shakedown method is more nefarious. Using an alternate character, Opec offers his services to unsuspecting pilots who are in the process of being bumped off the gate. This usually come in the form of applying stasis webifiers which slow down a ship considerably. Since a slower speed allows a faster aligning time and entry into warp, many freighter pilots believe that such aid would help them escape the situation and readily accept. Suffice to say, such beliefs are unfounded in game mechanics.

Any act of aggression not sanctioned by a war declaration or a kill right in high security space would cause a CONCORD (NPC) fleet to spawn near the aggressor and proceed to blow him\her to smithereens. To get around that and to allow some limited warfare in high security space that is immediate and not costly, CCP Games had implemented a dueling system which allows two players to engage in consensual warfare. Both haulers and pirates quickly adopted the new mechanic in their line of work. Using a clean character, often fairly new with unblemished corporate history to offer aid in stasis webifying lowers the guard of many pilots who’d otherwise hesitate. Once a duel invitation is accepted, Opec’s character sheds its friendly fa├žade and proceeds to warp scramble the unfortunate individual. Unable to warp off thanks to the warp scrambler’s effect, the victim is forced off the gate using a secondary character. Unable to jump out or warp off, the hauler is forced to either pay a hefty ransom or be destroyed. Many prefer to pay up rather than lose their ship and cargo, something which also works to Opec’s advantage as less time is spent on dismantling the ship and possibly losing part or all the valuable cargo thanks to EVE Online’s loot drop mechanics.

Of course, many veteran freighter pilots often employ their own secondary characters in order to provide their own stasis webifiers. For those cases Opec has a trick up his sleeve. Using a cruiser fitted to tank a lot of damage, he applies warp scramblers to stop the freighters from warping. Though the ship is destroyed within a few moments, the application of warp scramblers often causes freighters to decelerate as they are unable to warp off momentarily. This gives Opec a large enough window of opportunity to use another character to bump off the freighter and force it to pay a ransom. Not everyone is willing to pay a ransom or accept a duel request. For such cases, Opec must call for help. Thankfully Opec operates within the sphere of influence of CODE. [CODE.]. The alliance has made a name for itself for suicide killing, or as is commonly known in the game as “Suicide ganking” freighters. A large, well oiled machine, CODE. calculates the exact number of cheap, throwaway, ships needed to destroy a freighter or a hauler and still turn a profit from its cargo. Thus Opec can rely on CODE. to supply the firepower needed to destroy ransom refusers. Whatever loot drops is often split between those who participated in the gank.

The Loot from One Successful Gank
In the few weeks of operating, Opec has managed to amass a small fortune from his illicit activities. From ransom money to loot drops, Opec has gained approximately 30 billion ISK, and that is not counting the share that went to accomplices and helpers along the way. What is more, Opec is not alone in this line of work. Across empire space, plenty of other individuals and groups are stalking the trade lanes of New Eden, looking for future victims and extorting ISK and blood from unsuspecting pilots. In a way, they have become New Eden’s highwaymen, brigands whose only interest is in shaking up traders and who operate with near impunity. Making the long haul to Jita and other trade hubs one of the most dangerous activities in the game.
Guest Article written by Salivan Harddin (@SalivanHarddin)



NEW After Hours Podcast



After Hours is also available on iTunes and is also now available on Spotify! So it is even easier to listen to your favorite podcast. Which is After Hours obviously. Ok fine, perhaps it is "one-of" your favorite podcasts.

I know I haven't been posting much lately, nothing to worry about. I'll be back at it again, just trying to figure out where exactly I left the time I need to write a blog. I know I left it around here somewhere! I'm sure it'll turn up eventually.

Until then, enjoy the podcast.



Forgotten Treasure


A couple years ago Stay Frosty moved from Ishomilken in the north of Black Rise, to our current home base on the southern border of Black Rise in Verge Vendor. The move, for me at least, was a nightmare. At the time my personal life was slightly stressful (to say the least) and I had to move not only my own holdings, but those of the Corporation as well. Even with help it was chaotic, stressful, and time-consuming.

In all of that back and forth I never got around to moving my alt's Archon. Despite many back and forth transport trips, the Carrier landed in Isho and managed to stay there. Any time I thought about bringing it down a war would break out, or something else would come up. A Carrier in Low Sec is not a super high priority, so it just kept getting pushed down the priority list.

Skip ahead a couple years.

Anytime I'd look at it in my assets windows all I'd see would be an Archon in a hangar with some fuel and a bunch of T1 Frigates and some random mods. Last week I happened to mention this situation to Devlin and he has an alt that can fly Archons. So we agreed to finally bring her down to our staging system. It turns out that she was FULL of things!

Fully fit ships mostly. Imagine my surprise when I opened the hangar and discovered fully fit ancient ships that had been long forgotten. A fully fit Bhaalgorn and Phantasm. A weirdly fit Proteus. A time-capsule to another time with a 100MN AB HAM Tengu! Remember when those were all the rage? A Gila fitted with HAMS. Heck some of these ships had lost entire slots in the intervening years. A few couldn't undock because they had more drones inside their drone bays than you could have. lolz.

I've admitted before that I tend to hoard ships. Not to keep, but to have on hand for any fight that comes along. I love spaceships and I like having them at-hand when needed. On the one hand I am very protective of my ships all while often throwing them at things for a good fight. I have no problem exploding anything I own, but I'd rather explode the other guy's ships instead. But this discovery was like opening up a time-capsule to another time. It is hard to remember what some of these fits were even for? But being a poor Pirate who likes to have several hundred ships ready to undock means I can't just throw away fully fitted ships. It causes me pain to destroy a rig once it is attached to a ship. Last weekend I flew an Arty Shield Sleipnir into battle even though it still had a armor rig on it! That poor Sleipnir had been re-fitted so many times it got confused. I could have destroyed that rig, but I just couldn't bring myself to do it.

So I spent some time trying to update these old-timey ships. Luckily the T3's can switch rigs without destroying them, which is awesome. I even re-figured the platforms a bit, especially on the Proteus. It is still a weird ship, but it is less weird now. The rest just needed minor adjustments and changes in modules.

This was like finding buried treasure. And now all of these ships are marked as slightly more expendable than regular ships. I already recklessly used the Bhaalgorn to kill a Megathron the other day. Having been lost for two years they already feel like they need to stretch their legs a bit. And if they explode? Well then, isn't that what spaceships are for?



Eve is Fifteen Wallpaper

Eve is 15 Anniversary Wallpaper
Click to download various sizes for your desktop
I waited  two weeks to release the wallpaper version, just wanted to give it time. I've also updated the original post to include this wallpaper link and a alternative link to a slightly lower resolution of the full size poster. A few people had asked for that as their chosen printers couldn't handle files bigger than 200Mb. The new file size is around 136Mb I believe.

This has been an insanely busy week and I haven't been posting much lately. Finishing up some community projects, some freelance work, and being extremely busy at work. There are some potentially exciting projects in the early early stages of development, but I can't really talk about those right now. They may or may not amount to anything, so we'll see how it goes.

Until next time.



Stay Frosty 100,000 Kills


After 56 months of extremely active operation Stay Frosty passed a significant milestone this week by registering our 100,000th kill. According to zKill we passed that mark on Tuesday. Several weeks ago I had announced to the Corp that I would be awarding the pilot responsible for the 100k kill 100 T1 Frigates (and a few surprises). My only stipulation was that the final kill couldn't be a Pod/Rookie Ship/Alt - essentially nothing "lame". Our bloodthirsty band took to the challenge and we had a record-breaking day on Tuesday.

Privately I had decided weeks ago that I would most likely award the prize to two pilots, the actual 100k kill and the one immediately after it which broke the 100k barrier. If they happened close enough to each other. Which is what happened.

Vala Azar killed a Comet with a Tormentor. And Fire Bush killed a half-fit Rifter with an Omen Navy Issue. Both of which perfectly encapsulate the spirit of old-school low sec piracy that Stay Frosty has stood for since day one. And so both pilots will split the prizes, which should be delivered this weekend. Congratulation to them both. And to every pilot that contributed to this achievement, both currently and in the past.

If you are curious, the very first Stay Frosty kill was registered on May 7, 2013 when I solo'd a Kestrel in my own Kestrel. That was kill number one.

When I started this back then I hoped that it would last. That we'd somehow manage to make it work despite the odds, the complications, the competition and everything else stacked against us. It was a rough start, but from the very beginning we attracted people of great character who accepted the challenge. Not all of those players are still with us almost five years later, but many are. Along the way a few betrayed us, a few stole from us, a few disappointed us, but the vast majority rose to the challenges they faced. Challenges we all faced together. And despite my own personal horrors these past few years, we still managed to thrive. And survive. All of which is a testament to the 305 pilots that currently call Stay Frosty home. And to the nearly 2,000 other players that have passed thru our always open doors over the years. To all of them I say Thank You. This has been a great adventure.

Next? We have a couple of Low Sec groups to pass.



6,000 Kills

Killboard Numbers since 2012
I waited a few days to post again so that everyone had a chance to see the FREE Eve 15th Anniversary poster in the post below this one. If you missed it scroll down and download your own copy.

Back in the early days of Eve we didn't have the awesome API linked kill/loss reporting that we have today. Posting kills that you were not the Final Blow on was often tricky and difficult. I have two Titan kills and a whole bunch of Capital kills missing, along with about 400 or so other kills (that I know of) that are probably missing forever. The problems with the old system are legendary, my Son actually used to be an admin on BattleClinic, and the fake killmails would roll in constantly. The new system is far superior, so if that means about 400 kills (and to be fair, about 75 losses) are lost to time - then so be it. To make things easier we just don't talk about the past and pretend everything is ok.

So, according to zKill this week I finally scored my 6,000th kill in Eve. As you can see it took me about 2.5 years to get 700, which is what happens when your life is in ruins and you essentially take 2 years off.

My 6,000th kill was this Corax.

Nothing super special, just another workman like day for the Pirate Lord of Low Sec. To me my killboard is simply a journal of my adventures in New Eden over the past decade. I have a lot less kills than some (like my good friend Cerv in Stay Frosty who has over 15,000) but also far more than most. I do try to keep my efficiency around 75%, but that isn't something I really think about all that much. I take pride in being CEO of Stay Frosty and all that brings with it, along with my own visibility in local. It is what it is. And it is part of the fun.

I'm far more interested in our 100,000th kill as a Corporation, which is coming up here shortly. In a few days.

10,000 was always a goal that I would like to reach. Will I? Let's see, I promise to keep undocking and derping around.





FREE EVE 15th Anniversary Poster

This is a low resolution preview version
Eve is Fifteen by Bryan Ward/Rixx Javix is a full resolution movie poster (27x40) sized digital painting/illustration that I created in honor of Eve Online's 15th Anniversary. Originally intended to be given away as prints at Fanfest this year, I have decided to avoid any drama with CCP and instead give it away for FREE Digital Download direct from my own DropBox. So you'll have the opportunity to have it printed yourself and hang it in your game room at full size. If you so desire of course.

If it is not completely obvious the theme here is entirely sexual. Eve is constant birth and death, from the origin story all the way thru to modern times, the theme of Eve itself is manifested in the life cycle. My goal with this piece was to capture that theme and to also represent the four Empires and the scope of the game. And also have a nude woman in it. I know my audience. Every element of this piece was created by hand over a period of three weeks, except for the two Cynabals which were created last year as part of my Perspective series, which was given away as part of a 4 piece series of postcards at Fanfest last year.

The version above is a low resolution preview image which you can embiggen by clicking on it, but do not print that version. I have also made a half-resolution version available on my Flickr portfolio if all you want is a large digital version to have. However, if you want to have a full-size movie poster version printed, follow the instructions below.

Download the full resolution (230Mb - RGB - 300dpi - 27"x40"(with bleed) Poster HERE.

There are tons of places both on-line or in real life that will be able to print the poster for you. I personally use Uprinting for my postcards and posters, and a movie poster sized print will cost you around $40US to have made. Which is not bad. Obviously those of you overseas may have to find your own sources.

If you have it printed and framed please share photos with me. I really enjoy seeing my work on your walls. I'm getting my own printed shortly for my own game room walls. Obviously this is a limited-edition and only exists if you have one printed for yourself. So I hope you enjoy it.

This was a labor of love for me and I'm proud that I can share this with you. Enjoy.

Stay Frosty my friends.

UPDATE: Now a wallpaper version is also available.

UPDATE 2: For those you need a slightly smaller version of the full-size poster, you can download a 136Mb version here. Same size, just slightly less resolution, which shouldn't matter for most printers.




After Hours Podcast with Suitonia



I am working on getting the Podcast up and running over on Spotify and iHeartRadio, my requests are still pending. Until then you can listen directly from AudioBoom or over on iTunes. Please feel free to leave a review or rating as it helps the creator (me!). And is always appreciated.

I'm still working on getting the entire back library of episodes up, but I don't want to load them all at once. So please be patient as they come out about once a week now that we are back from the break.

Hope to have another new one up next week, so until then enjoy!



Rixx For CSM?


Every year around this time people will ask me if I'm going to finally run for the CSM. And usually I say the same thing, nope. At first it was because I was running a company and didn't have time. Then it was essentially impossible because my life was insane and the idea of being on the student council was ludicrous. Not to mention the fact that my Wife banned me from running. Because, duh. I agreed with her. That would just be silly.

Then yesterday she says to me, "Maybe you should run." And, again, I had to agree with her. Maybe I should. If there was ever a year to do it, this would be the one. I mean, it is CSM 13 after all. What better CSM for the Pirate Lord of Low Sec to be a member of?

So I floated the question over on Tweetfleet and in our Alliance Discord. The support was great, but also the concern. Also great. Everyone had some really good points, advice, and worries. Great stuff. Thanks everyone for everything you had to say. As always it means a great deal to me.

Obviously I have a great deal of passion for Eve and our great community of players. I've been an advocate and a change agent for almost ten years now. We've fought many battles together over the years, we've won some and lost some. We got the Frills put back on the Vagabond. We got hats in game when everyone said it was impossible. We showed CCP how easy it would be to manage limited licensing agreements and empower fan art... ok, that one we failed at. But at least the Eve Store is awesome... ok, let's get back to positives. We fought Incarna and got CCP to focus on spaceships and save the game. And then they went and focused on Structures, so I'm thinking we should call that one a draw. Over the years I've successfully worked with almost everyone at CCP in one way or another, even those that aren't even there anymore.

Rixx on the CSM? Are you kidding me? Yes, yes I am kidding you. There is no way in Hell that I will be running for CSM. Have I forgotten that this is the same company that has been selling my work for two years now (two years this month btw) without a contract or compensation? I haven't forgotten.

Look, months ago I made a resolution to myself. After two years of Hell I decided that I was going to get back to playing Eve again. For those two years I essentially didn't play the game except for the Alliance Tournaments. I promised myself that I would focus on Stay Frosty and A Band Apart, my podcast, this blog, tweetfleet and nothing else. I'd forget all the drama with CCP and just move on.  And focus on playing the game I love with the pilots I'm lucky enough to fly with.

And that my dear readers is exactly what I plan on continuing to do. Why put myself right back into drama land? I have a great job now as the Chief Marketing Officer of a great company I'm proud to work with. My wife's work is like ten minutes away from my office, so we can both ride in together most days. Which is awesome. In September of 2019 I'll be finished with ALL payments to the injustice of my centuries long multi-million dollar divorce. Things in our lives are better now than they have been in a very, very long time.

No thanks. I will do everything I can, as always, to try and get some good Low Sec people on the council. I try to help make that happen every year. But I'm not running. It was fun to think about for about 12 hours and imagine the look on certain people's faces when my name was announced at Fanfest. But that isn't a good reason to run.

I'm trying to remove crap from my life. Not add more.


The Stay Frosty Legacy

SF Bare Knuckles Wallpaper
Click to embiggen
In May of this year Stay Frosty will be five years old. In about two weeks or less from now this amazing casual Pirate Corporation will pass 100,000 kills according to zKill. Our membership, which usually hovers around 300 pilots, has seen about 2,000 pilots pass thru its doors over the past half-decade. For a dream that has been threatened, harassed, hunted, demeaned, scoffed at, and many times was predicted to fail or die in a fire - these are some impressive milestones.

Lately, with these events on the horizon, I've been thinking about another aspect that is more difficult to determine. It isn't about stats or numbers, but more about the legacy that this group has left in its wake. The pilots who stay obviously continue to influence events and create content across all of New Eden, but those that leave also take a piece of us with them wherever they go. Our friends and former pilots are spread all across New Eden, in fact, you may be flying with one of them today. They also tend to start their own groups, or organize their own content because of what they learned while in our Corporation.

Over the years Stay Frosty has also become a safe-haven for many of Eve's "celebrity" players and an incubator for new ideas and concepts. Mynxee was a member and Signal Cartel was born out of that experience, as have many others. Stay Frosty was, in many ways, the harbinger of a new wave of content-creator led groups within New Eden. We helped set the stage for not only Signal Cartel but the Max Singularity led Sixth Empire as well. I'm sure there are others that I am forgetting. I know that dozens of other pirate corporations have sprang from our former members as an example.

I'd like to believe, more than anything else, that the attitude I've engendered in this great corporation and our alliance A Band Apart, has influenced and encouraged others as well.  I like to believe that because that is what I hear constantly from strangers in the game. Not from people on social media, or Slack/Discord, or Reddit, but from those that fly in space. I am constantly hearing directly from players in space, or in Eve Mail, how Stay Frosty has inspired, influenced, or changed the way they play the game. And more than anything else, those moments inspire me to continue.

And what exactly is that attitude? Stay Frosty is an old-school Pirate corporation based on KaJolo's original thoughts regarding a Pirate Code of Conduct for New Eden. Essentially my interpretation of that spirit is what drives Stay Frosty every single day. Respect for your fellow pilots. A passion for PvP excellence. Adherence to your Word and your Honor. And a devil may care attitude towards every other aspect of Eve Online. We don't care about our killboard, no one is judged on performance, or kills, or losses. No is forced to do anything. Our recruitment is always open to any player, and has been since day one. If you want to lead, lead. If you want to follow, follow. If you want to lurk in Null Sec solo for three years, then feel free. If you have a crazy idea, we'll try it. Nothing is off the table except for two things: We don't steal from Blues and the only blues we have are our Alliance mates. And our word is our honor, 1v1s and ransoms are respected. That's it.

Right now we are in the very early stages of planning our next run at the Alliance Tournament. If any of the above interests you and you'd like to be an important part of a winning team that isn't aligned with any Blue Donuts (and honestly doesn't even know what that is), then consider joining one of our Alliance Corporations. All of which essentially operate in the same spirit as Stay Frosty. We finished 15th two years ago, and 12th last year, and we plan on making an even deeper run this coming year. You can be a part of that effort and help ensure we make it.

Otherwise, join Stay Frosty and get your Yarrr on!

Or end up on the wrong side of the targeting reticle.



Eve Zippo Ad

Cyno Ad

I have ideas and I can't stop them. In fact, if I do have a single fear, it is that someday the fountain will run dry on me. Until then, I'll keep sharing some of them with you.

This is an off-shoot of a small side project I started last year called "In The Style of" or the "Eve Fusion Project" which is where I design an Eve related logo in the style of another brand. You can see the entire collected album here. Every so often I think of a new one and add it to the collection. The Zippo idea didn't really work as a stand-alone logo design - it needed something more to make it work. Hence the ad, which is also in the style of a Zippo ad.

Enjoy.



Shenanigans



Someone in Stay Frosty made this clip from JudgeSarn's stream yesterday. Due to a mix-up in local, I ended up fighting his Stabber with an old Moa I had laying around. In predictable fashion it exploded. But luckily NanoSpirit was able to catch him in his own Moa and garner some revenge for me. So it all ended well.

The Moa is #48 (30 kills) on my all-time ships list for good reason, I just don't fly them very often. But I appreciate the kind comments from JudgeSarn on his stream and I'm always willing to provide a good fight when I can. So thanks for that. It is an interesting play-style the Judge has, certainly not for me, but you have to appreciate the balls-to-the-wall approach. Just when I start to think maybe I should tone down my own go for broke style of PvP, someone else shows me a little perspective.

-------------------------

I also got the chance yesterday to undock my Rattlesnake in anger. NanoSpirit got a BNI to aggress on our station and we undocked to take care of it. I love the Rattlesnake but I don't fly it very often for obvious reasons. A couple of weeks ago I used it to run a Rogue Swarm site as bait, but that didn't work because no one came to kill it and I ended up finishing the site! Which might be the first time I've finished a site in Eve... like ever! Or at least in the last six or seven years.

The Rattlesnake is part of a group of ships I keep in my hangar for a variety of CEO operations. The Rattlesnake, a couple of Machs, a few Bhaalgorns, and some other ships (opsec) that I keep around for when they are needed. Mostly I use them for show, sorta like the old days when countries would sail their Battleships into a local port to show the locals who was boss. Except in my case each one is ready to die if necessary. These are not for show. None of my ships are. They will die in a fire if need be. But they do require a bit more consideration because they draw a lot of attention. And there is no need for them to get hot-dropped.

Anyway, it was fun to undock it and explode something with it. I had forgotten how awesome the sound of a Heavy Missile launcher is. Don't use those on much these days.

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Earlier in the day we had a nice five man roam in Dessies. I took another weird ship along that has been gathering dust - a Heretic. What I discovered is that no one wants to fight it, as everyone pretty much ran away. I imagine that most people were frantically clicking their "Show Info" windows to figure out what a Heretic even is! You never really see them in Low Sec anymore. I can't remember the last time I have. Which reminds me, I should fit up a Flycatcher.

We had a fun roam, but we didn't get any kills. Our poor scout died though.

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Stay Frosty sits at 98,931 total kills as I write this. In a couple of short weeks we will pass 100,000 kills. Which for any Pirate Corporation is truly a landmark to be celebrated. I was a member of The Tuskers when we passed 100k kills and I can still remember being proud of it. I'll have to think of something fun to do to celebrate.

48,797 of those kills are Solo by the way. (49%) Which is the highest percentage of solo I can find among any comparable Pirate groups in New Eden.

Yes, I am very proud of my fellow Stay Frosty pilots. They are pretty damn awesome.

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Fly Bold.





Bringing Solo Back


(No, not that Solo! That is a clickbait image, duh!)

At one time, years ago, I would typically have upwards of 30+ channels open in-game. I recently found some old screenshots and it is surprising to me now just how many would be spread across my screen real estate. Of course, back in the old days, so much conversation happened in-game. Today, so much of that same conversation happens elsewhere. On Slack, or Discord, etc., etc.

One of those channels is called, Bringing Solo Back. During the incidents surrounding the formation of Stay Frosty (of which there were many) I managed to get myself banned from that channel. I don't remember why exactly, a lot of people were angry at me at the time, so it could have been just about anything. Some people don't need a lot of reasons. And so it has been for about six years.

So six years have passed.

So last Sunday night I'm interviewing Suitonia for After Hours (which I still need to edit and release, sorry been a busy week) and he mentioned the channel. And I mentioned the ban. And he was sure that was no longer the case. So one night I figured I'd see for myself. Sure enough, no longer banned.

This is what happened next:

Rixx Javix > Hey look I'm not banned no more
Rixx Javix > Check out our T1 Frigate Guide: https://eveoganda.blogspot.com/2018/01/t1-frigate-guide.html
Person1 > Person2 can you fix this
Person2 > we already link this to people rixx
Person2 > you dont have to come into the channel and suck your own dick for everyone to see
Rixx Javix > Awesome thank you
Person1 > Thanks
Rixx Javix > I was just trying to be nice
Person2 > no you weren't
Person2 > you were promoting yourself while acting smug about not being banned, no niceness about it, don't be dumb
Rixx Javix > Bite me

And for those Shadow Cartel people out there, I did edit the names and the time-stamps out of this convo. Because I'm not angry, or upset, or mad, or anything else. I don't apologize for what I said, you call me a Dick for no reason and I'm going to tell you to bite me. Personally I find it funny that people can be so damn sensitive. I thought the T1 Frigate Guide would be a useful thing to link, I had no way of knowing they'd already done so.

Gorski was nice enough to confirm that I am not actually re-banned from the channel. Apparently I was muted and temporarily banned. Either way, I went six years without the channel and I think I can go six more. Apparently my brand of good-natured give no fucks about things is not welcome in certain circles. And that's fine.

I'm bringing solo back by building an excellent happy-go-lucky pirate corporation that has solo'd 48,709 ships in four years and so many months. 49% of Stay Frosty kills are solo.

Now back to our regularly scheduled program.



T1 Frigate Guide


Stay Frosty pilot T Sky has just released his Balance Report on T1 Frigates, which is an excellent guide. You can download a PDF for yourself at this link. And I highly recommend it.

While no guide can encompass all variables, this guide comes extremely close and provides a very clear and understandable overview of each T1 Frigate's strengths and weaknesses - as well as potential engagement envelopes.

Enjoy.